Saturday, February 3, 2018

OUGD603 Brief 05: Guardian Article - Board games' golden age: sociable, brilliant and driven by the internet.

Guardian Article:
In the resource provided there was a link to an article done by the Guardian newspaper which could have some useful information.
(https://www.theguardian.com/technology/2014/nov/25/board-games-internet-playstation-xbox)

Board games' golden age: sociable, brilliant and driven by the internet.

Notes:

- Sociable - bringing people together

- Growth in board game industry - purchases rise by between 25% and 40% annually.

- Thousands of new titles are released each year, and the top games sell millions of copies.

- Innovative, exciting and beautiful games offering experiences beyond even those of the most sophisticated gaming hardware.

- Ugg-Tect, for instance, challenges players to build a series of 3D structures while communicating only in primitive cave-man grunts. Make a mistake and you’ll receive a smack on the head from one of the inflatable plastic clubs that come with the game – an element of physicality that would be difficult (or at least painful) to replicate with a console controller.

- Considers the creation of shared social experiences to be every bit as important as writing rules or designing physical components.

- Broad range of subjects from monster-slaying fantasy to serious social issues.

- Pandemic casts players as a team of medics attempting to rid the planet of four deadly and highly infectious diseases.

- Dead of Winter challenges a group of survivors to stay alive in a world overrun by flesh-eating zombies.

- Freedom – The Underground Railroad examines the history of the US abolitionist movement, with players working to shelter runaway slaves while simultaneously fighting to end the practice of slavery by political means.

- The rise of smartphones and tablets has given players an inexpensive way to try digital versions of board games, and many go on to buy physical copies as well.

- Online retailers have made games far more easily available than in the past, when many could only be procured from a small number of specialist shops.

- The power of blogs, online video and social networks has created word-of-mouth buzz for an industry that, until recently, has been largely ignored by mainstream, non-gaming media.

- Games are simply getting better.

- Theme and mechanics need to be balanced.

- Scrabble - players could make more than one word with a single move - this lead to the design of a new game called Qwirkle -a tile laying game that dispensed with words, letters and even a game board. Players lay square wooden tiles directly on to the table, trying to form lines showing matching shapes or colours.

- Accessible

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