Tuesday, November 29, 2016

OUGD504 Studio Brief 02 - The Design Process

The Design Process:
Design for screen is the same process as print. I need to focus on evoking an emotional response rather than just for aesthetics.

RESEARCH

- Page Impressions - a request to load a single page of an internet site.

- Unique Users - the number of individual users to a site over a defined period, often a month.

- User Flows - a diagram showing a user's journey, used to show most likely user experience.

- Personas - fictitious characters that are created to represent the different user types within a targeted demographic that might use a sight or product.

- Use Cases - a description of a system's behaviour as it responds to a request that originates from outside of that system.

- One-on-one - person to person interviews

- Focus groups

- SWOT Analysis (Strengths, Weaknesses, Opportunities and Threats.

- Questionnaires

- Market Segmentation - groups of people/organisations sharing one or more characteristics that cause them to have similar product needs. E.g. location, age, gender, or socioeconomic.

WHO - specific target audience

Individuals:
- What is the age range?

- Will your interface appeal more to men or woman?

- Is the interface specific to a country?

- Are the TA based in urban or rural areas?

- What is the average income of your TA?

- What is their occupation?

- How often do they use interfaces?

- What devices do they use?

Companies:
- What is the size of the company?

- What is the position of the people within?

- Will users be using the site for themselves?

- How large is the budget?

Invent fictional personas.

WHY - why are / would users visit your interface

Motivations:
- Are users looking for general info or specific to achieve a goal.

- If there is a specific goal are they personal or professional?

- Is time on an interface seen as essential or a luxury

Goals:
- Do they want general info/research or are they after something specific

- Are they already familiar with the service or product or do they need to be introduced to it?

- Are they looking for time sensitive information, such as news or updates on a topic?

- Do they need specific information about a product or service to help them decide whether or not to buy/engage with it?

WHAT - what info do your users need and in what order to achieve their goals quickly and effectively.

- Will users be familiar with the subject or brand or do they need to be introduced to it?

- Will users be familiar with the product/service/info I am covering or do they need background info.

- What are the most important features of what you are offering

- What is special about what you offer that differentiates you from competitors

- How often will people engage with your interface

IDEA GENERATION

- Mark-making and sketchbooks
- Mood Boards
- Mind Maps
- Idea Sessions

SOLUTIONS

- Lo Fi - sketches, cheap and quick

- Test and Iterate

- Design Comps

PRODUCTION

Site Maps - a diagram of info that shows the links within the interface.


Wireframes - a simple sketch of key info that needs to go on each page of an interface - hierachy of info - structure for the design phase.


If I follow through this design process I should be able to produce a well informed interface design.

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